Tuesday, October 12, 2010

It's An Arms Race!

Hey All,

Small article today in which I will speak about the main trio of hand held guns used in Gorkamorka. Shootas, Kannons and Blunderbusses all have their uses on the battlefield, and are best used by certain types of mobsters. Bows and Crossbows can also be useful, but I'll cover that in another article (Haha! You'll have to come back! Checkmate.) Anyway, we move onto the article:

Shootas:
+ Jack of All Trades - Can be Kustomised in all forms and may become a very formidable weapon.
+ Reasonable Cost of 2 Teef.
+ (Comparatively) Long Short Range with positive modifier.
- Average Strength of 3 can't penetrate Engines and only penetrates most armour on a 6
- Starts out decidedly average.

Best Used By: Everyone, it is truly a jack-of-all trades weapon.

Kannons:
+ S4 Base, a plus against vehicles.
+ Knockback Rule
- Very, very, very short range, with a negative long range modifier. (-1 at over 4")
- Limited Kustomisation available meaning it is pretty much stuck at it's base.
- Can be expensive when bought in large amounts (3 teef each).

Best Used By: Nobs, and anyone that advances to BS4 or higher. Can be used on Boyz and the like, but I don't recommend having too many in one mob. Generally wasted on Yoofs, give them a slugga or six-shoota instead.

Blunderbuss:
+ A massive +3 modifier to hit at short (i.e everything) range.
+ Incredibly cheap weapon if you're short on teef, at only 1 teef.
- + 1 Save modifier.
- Cripplingly short range, with only a 10" threat distance.
- Average strength of 3
- Only 1 Kustomisation option available to it.

Best Used By: Yoofs. They love the Short Range modifier, which makes them 2+ to hit before any other modifiers. Equip them with a Choppa and a knife as well to protect them in Close Combat, and kustomise them to have More Dakka for sustained fire. Can also be used by Boyz and such, but keep their number to a low, as your mob will lack hitting power with this many short-range low strength weapons.

That's it for this article, if you enjoyed it, why not become a follower or comment below (wink wink, nudge nudge),I'm very much hoping that this blog will soon build up a large amount of Gorkamorka content, and can possibly become a good resource for new GoMo players.

Scott.

1 comment:

  1. Most armour locations are 8, which means shootas penetrate on a 5+, if I'm not mistaken.

    Good analysis though!

    ReplyDelete